DrumPi Studio 2.2.3

DrumPi Studio manual

DrumPi Studio is a desktop app for building your own drum kits from recordings or drum plug-ins. It lets you edit the sounds, arrange your instruments and send the finished kit to DrumPi to play.

Microphone tracks, marked hits and round robin groups in DrumPi Studio

01

Start a new kit

Start with an empty kit, then choose how to add your sounds.

  1. Choose “File → New Kit”. Studio opens an “Untitled Kit” draft.
  2. Continue to Add sounds below. You can start capturing or importing before choosing a kit name or folder.

A kit contains instrument pads, such as a snare or hi-hat. Each pad holds sounds for its articulations — ways of playing it, such as a snare head or rimshot.

02

Add sounds

Choose the route that matches your source. You can use more than one route in the same kit. After adding sounds, continue to Listen and refine.

To reuse a Studio sound, choose “+ → Open Existing Sound”. To add it to an existing instrument, select that pad and use “Add articulation”.

02.1

Capture a drum plug-in

Studio can record sounds from an installed drum plug-in, from soft hits to hard hits. Use a VST3 instrument, or an Audio Unit on Mac.

A typical VST capture setup in DrumPi Studio.

Set up the capture

  1. In “Kit View”, choose “+ → Capture VST/AU Kit”, also available in the “Track” menu.
  2. If your plug-in isn't listed, use “Scan plug-ins...” to scan its format. Select it and click “Open”, press Enter, or double-click its row.
  3. At the bottom of the capture window, click “Show plug-in” to open the plug-in’s user interface. To show it inside Studio, change the dropdown beside it from “Separate window” to “In capture panel”. Load the kit you want, then set its tuning, microphones and effects.
  4. Inside the plug-in, route the microphones to separate outputs. In EZdrummer 3, open “Mixer” and choose “Multichannel” for output routing. Studio can only separate the outputs the plug-in actually sends; a single stereo mix stays a single track.
  5. Load a capture preset, or click “Add instrument” for each sound. Name the row, choose its “MIDI note” and press “Play” to check it. Choose “Articulation” to set what will trigger it on DrumPi, or leave it “Unmapped” for now.
  6. To capture several hi-hat openings, follow “Capture hi-hat openings” below before recording. It shows how to group the sounds so DrumPi can choose the right opening as you move the pedal.

“MIDI note” chooses what the plug-in plays. “Articulation” chooses what will trigger that sound on DrumPi.

Rows with the same “Instrument name” go into one pad with that name. Each captured sound adds an articulation to that pad. For example, name both the snare head row and the rimshot row Snare: capture creates one Snare pad containing both articulations. The rows can use different MIDI notes.

The “MIDI note” −/+ buttons play each new note; “Play” repeats it.

Drag a row’s left-hand grip above or below another row to change the capture order. Drag the panel dividers or column edges for more space; double-click a column edge to reset its width.

Route the microphones

  1. In table B, assign every plug-in output to a DrumPi mixer input, such as kick, overheads or room. Choose “Unused” for outputs you do not need.
  2. Press “Play” on a sound and watch the output meters. If a microphone is missing, check its routing inside the plug-in. Silent outputs are left out of the captured sound.
  3. Tick “RR ref.” for the close microphones of the drums you are capturing. For example, for the snare, tick the snare top mic; for the kick, tick the kick-in mic. This tells Studio which microphones to use to measure hit loudness. Studio groups hits of similar loudness and keeps different takes as round robins: alternate samples that make repeated strokes sound more natural.
  4. Click “Detect mono/stereo”. Leave channel mode on “Auto”, or choose “Mono” or “Stereo” for a particular track.

For each sound, Studio chooses the ticked microphone with the loudest average attack as its reference. Capture stops if none of the ticked microphones receives audio.

Drag output rows by their grips to change the track order. The reference microphone becomes the first track; the others follow your order. Save the preset to keep it.

Choose how much to record

“Passes per velocity”
Repeated hits at each velocity: 1–32, default 1. The usual sweep runs from 127 down to 1, completing every pass before moving down. Five passes means 635 captures per instrument, before filtering.
“Max round robins”
The maximum samples retained within each final group: 1–128, default 5. This does not set the number of velocity groups or reduce the number of hits recorded.
“Remove duplicates”
Enabled by default. Filters repeated copies of the same hit from all microphone tracks together. Original recorded WAVs remain on disk. More passes only add useful variation if the plug-in produces it.
Rendering mode
“Offline (fast)” is the default. Try “Real-time compatibility” if the plug-in renders incorrectly offline; it processes at normal playback speed.

Keep a reusable setup

Save a capture preset to reuse your sound list, groups, MIDI notes, CC values, output routing and row order. Studio includes an “EZdrummer 3 Native” preset. Selecting a preset applies it immediately.

“Load”
Open a capture preset JSON file, including a profile shared by another user.
“New”
Start a blank capture configuration while keeping the plug-in loaded.
“Save”
Save your setup, or update the loaded preset in its original location.
“Save As...”
Choose a filename and location for a separate JSON profile you can keep or share. Use this to copy a read-only factory preset.

Profiles opened with “Load” or saved with “Save As...” stay in the preset list for next time. Keep those files in place; if you move one, use “Load” to open it again.

Record the sounds

  1. Click “Start bulk capture” and wait for it to finish. Studio adds the sounds to your kit and creates pedal ranges for grouped openings.
  2. Return to “Kit View”, then continue to Listen and refine to check the recordings.

“Cancel” keeps finished sounds and removes the unfinished capture. If saving fails, keep the recoverable sound path shown in the error.

The summary shows how many sounds were added and how many hits were kept or removed. Each hit includes all its microphone tracks.

02.1.1

Capture hi-hat openings

A hi-hat needs different sounds as you open and close the pedal. A “Shared mapping” groups those openings under one DrumPi articulation, such as “hihat bow open”. When you play, DrumPi uses the pedal position to choose the sound from that group.

The group shares its instrument name and articulation. Its captured sounds go into the pad with that instrument name. Each sound keeps its own name, plug-in MIDI note and optional CC value. Your plug-in may select openings with one note and different pedal values, or with a different note for each opening. Both methods work in the same kind of group.

Create the shared mapping
  1. In table A, click “Add instrument” once for each bow opening you want to record. If your preset already contains a hi-hat group, expand its arrow and use those rows.
  2. To make a group, drag one row by its left-hand grip onto the centre of another. Drag the remaining openings onto it, then click the group’s arrow to show its sounds.
  3. In the group header, set “Instrument name” to Hihat and “Articulation” to “hihat bow open”. Name each sound for its opening, for example Almost closed, Half-open and Open.
  4. For edge openings, create a separate group with the same “Instrument name” and choose “hihat edge open”. This keeps bow and edge sounds on one hi-hat pad, with a separate set of openings for each playing zone.
Choose how to capture each opening

Check your plug-in’s MIDI map and follow the method it uses. The “MIDI note” here selects the plug-in sound to record; “Articulation” selects what triggers it on DrumPi afterward.

One MIDI note, different pedal values
  1. Set the same “MIDI note” on every opening in the group.
  2. Set “Controller (CC)” above the tables to the plug-in’s hi-hat pedal controller. The default is CC4. CC is the pedal-position message sent to the plug-in.
  3. On each sound, click “CC value”, enable “Send CC” and move the slider while listening. Choose a different value for each opening. Use the triangle “Play” button to hear it again; lower “Steps (CC)” for finer adjustment.
A different MIDI note for each opening
  1. Set each sound’s “MIDI note” to the note your plug-in uses for that opening.
  2. Click each sound’s “CC value” and turn “Send CC” off. The display should read “Off”. The sounds can stay in their shared mapping group; grouping does not turn CC on.
  3. Press “Play” on every sound to check its opening. Drag the rows into the order you want across the pedal’s range: the first row gets the low end, the last gets the high end.
Record and check the pedal ranges
  1. Listen to every opening with “Play”. Check the microphone routing and capture settings described above.
  2. Click “Start bulk capture”. Studio records each opening at different hit strengths and adds the sounds to the hi-hat pad under their shared mapping.
  3. On Studio’s pads page (“Kit View”), click the hi-hat pad. Its sounds appear in the panel on the right. Continue with “Set up hi-hat playback” below to enable “Crossfading” and check the pedal ranges.
  • If every captured opening in the group sends CC, Studio puts the openings in CC-value order and sets the range boundaries halfway between those values.
  • If any captured opening in the group has “Send CC” off, Studio starts with equal-sized ranges in row order. These are starting points; adjust them to match how you want the pedal to feel.

02.2

Import individual WAVs

Use this workflow when every hit is already a separate file. Import one microphone at a time, with the same hits in the same order for every microphone. Consistent numbering makes that correspondence clear:

  • kick-in-1.wav, kick-in-2.wav, kick-in-3.wav …
  • kick-out-1.wav, kick-out-2.wav, kick-out-3.wav …
  • overheads-1.wav, overheads-2.wav, overheads-3.wav …
  • room-1.wav, room-2.wav, room-3.wav …

The Kick example below uses four microphone tracks from Just Add Drums.

Create a sound and import the hits

  1. In “Kit View”, click “+ → Create New Sound”. An unfinished kit gets a draft sound automatically; a saved kit asks where to create its .d-studio sound project. Studio opens the sound for editing.
  2. Choose “Track → Add Individual WAVs”. Select all the close-microphone files for that sound in one operation.
  3. Choose the track’s “Input”, such as “kick-in”. Repeat “Add Individual WAVs” for each remaining microphone and assign its mixer input.
Importing individual WAVs — this earlier walkthrough asks for a kit location first; current Studio starts with a draft

Studio sorts the files by name, including their numbers, and places them in sequence on one track. Different file lengths are accommodated while keeping corresponding hits together across microphones. The file boundaries already define the starts, so you do not need to mark them manually.

02.3

Import long recordings

Use this workflow for recordings that contain a sequence of hits, with one long audio file per microphone. The Tom 10 example below has close, overhead and room recordings, therefore three files.

Import the microphone tracks

  1. In “Kit View”, choose “+ → Create New Sound”. Studio opens the sound for editing.
  2. Choose “Track → Add Long WAV” and load the close microphone first. It becomes the grouping reference.
  3. Use “Add Long WAV” again for the other microphones. You can select several files together; each file becomes its own track.
  4. Assign each track’s “Input”, then click the close mic track before navigating its hits.

You mark each hit’s start once, and Studio applies the same start position across every microphone.

Find and mark the starts

  1. Zoom in on the first hit: Control + Scroll zooms horizontally around the pointer, and Alt + Scroll changes the waveform’s vertical scale.
  2. Press S to briefly show the suggested start lines. If necessary, adjust “Hit Detect-Db” so navigation finds the hits you want.
  3. Right-click at the actual beginning of the transient to create a cut. Use the waveform to choose the exact position; the detected line is only a guide, and the final placement is up to you.
  4. Press N to move to the next detected hit, inspect its start and right-click again. P returns to the previous detected hit.
  5. Repeat through the recording. Studio calculates the tails and groups the marked hits as you work.
1 — Load the aligned microphone recordings1 / 3

To correct a misplaced manual cut, Control-click its region to remove the cut, then right-click at the correct start. Control + N and Control + P move between existing cuts; N and P move between detected hits.

The starts are shared across the microphones, preserving their recorded timing. Studio determines each microphone’s tail from its audio.

03

Listen and refine

Use these checks for every sound, whether you captured a plug-in or imported WAVs. In “Kit View”, double-click an articulation to open its sound.

Understand the “Sound View”

The tracks show each microphone’s waveform, input assignment and gain. The first track is used as the grouping reference to determine the dynamics of each hit. Stereo tracks show overlapping left and right waveforms, with an L/R indicator.

Scroll over the waveform or use the horizontal scrollbar to move along the recording. Control + Scroll zooms horizontally around the pointer; Alt + Scroll zooms vertically. On a Mac, Alt is the Option key — use Control, not Command, for horizontal zoom.

Drag the divider below a track to make its waveform taller.

Automatic grouping

Studio groups hits of similar loudness into velocity layers. The alternate hits in each layer are called round robins. Start with the defaults: “RR Grouping” set to “RMS”, “RMS Window-ms” at 50 and “Separation-Db” at 2.

Raise “Separation-Db” for fewer layers with more alternate hits, or lower it for more layers with fewer hits. Listen after each change.

RMS grouping controls at bottom left; coloured cut strips match the groups in the chart

The “Round robin groups” chart shows the velocity ranges and the number of hits in each layer. Drag a boundary between groups to change the velocity range that triggers them. This changes the playback ranges.

Listen and correct the groups

  1. Click the microphone track you want to hear, then click a group in the chart.
  2. Press Space repeatedly to cycle through that group’s hits. Listen for differences in tone, character and intensity.
  3. To move an individual hit, click its cut in the waveform and press + or − to shift it to an adjacent round robin group.
  4. If a hit is unsuitable, select it and press Backspace to disable it. Press Backspace again to restore it.

Disabled hits are left out of playback and export. Their recordings stay on disk, and you can restore them with Backspace.

When you have finished refining the sound, choose “File → Save Sound”. Click the kit name at the top left to return to “Kit View”.

03.1

Adjust sound properties and tails

The “Sound properties” panel controls grouping and trimming. Scroll within it to reach the lower controls. Changes to the analysis settings recalculate the affected cuts or groups; save the sound after checking the result.

“RR Grouping”
“RMS” measures the average level over the initial window; “Peak” uses the highest amplitude. Both use the first track as their reference.
“RMS Window-ms”
Length of the RMS window in milliseconds, from 1 to 1000; default 50. It only applies when “RR Grouping” is “RMS”.
“Separation-Db”
Allowed level difference within a group, from 0 to 5 dB; default 2. Higher values generally give fewer layers with more round robins.
“Silence-Db”
Tail threshold in dB. A higher value trims sooner; a lower, more negative value keeps quieter decay. The default is −85 dB. Check room and cymbal tails carefully.
“Max Chop-Secs”
An optional maximum hit length in seconds. Set 0 for no additional time limit; silence detection and the next hit or file boundary still determine where the cut can end.
“Fade out”
Fade length before the end of a cut, in milliseconds; default 20. Use it to make the trimmed tail end smoothly.
“Hit Detect-Db”
Sensitivity of the suggested hit starts used when navigating long recordings. It does not replace your manual start markers or the tail threshold.

Zoom vertically to inspect the quiet end of a hit, then listen to the full decay. A tail should end naturally rather than stop while it is still audible. Check more than the reference microphone: overheads and room tracks can decay much longer.

Each track’s “Input” routes it to a DrumPi mixer input. “Gain” adjusts that microphone’s level and is saved with the sound; you can also adjust the mix later on DrumPi.

03.2

Shape repeated strokes

Transient shaping softens the attack of closely spaced hits during DrumPi playback. It can help a press roll sound more natural without changing the round robin grouping.

“Trans-Smooth.”
Smoothing amount, from 0 to 1. Start with a small amount and listen to fast repeated strokes.
“Trans-Dur.”
Maximum duration of the smoothing, in milliseconds, from 0 to 200.

For a press roll, try “Trans-Smooth.” at 1 and “Trans-Dur.” between 0 and 10 ms, then listen on DrumPi and adjust to taste. Keep ordinary single strokes clear as well as checking the roll.

04

Organise and map the kit

“Kit View” shows one pad per instrument. A snare pad can contain head, rim and cross-stick sounds; a hi-hat pad can contain bow, edge and pedal sounds, with several openings for each playing zone.

Organise the instrument pads

  1. Click a pad to select the instrument and show its articulations in the right panel. Shift-click adds or removes pads from the selection; right-click deselects a pad.
  2. Click an articulation row to select it, then use “Play” or Space to preview it. Double-click the articulation, or use “Open sound editor”, to edit its microphone tracks and round robin groups.
  3. Use “Add articulation” to attach existing .d-studio sounds to the active instrument. Drag an articulation onto another instrument pad to move it, or drag rows within the panel to reorder them.
  4. Edit the instrument title in the right panel to rename its pad without renaming the sound files. Drag the divider to give the pads or articulation controls more room.

Drag pads to rearrange the kit. The pad menu offers “Change colour”, instrument pictures and finishes, “Choose picture...”, and “Preview channel” for auditioning. Removing an articulation or instrument asks for confirmation and leaves its sound projects and source audio on disk.

Assign the DrumPi triggers

Use “MAPPING” to choose what should trigger the sound on DrumPi, such as “snare” or “hihat bow open”. You can choose a built-in name or type a custom one. Leave it “Unmapped” if you want to decide later.

To put several sounds under the same mapping, drag one articulation onto another. Use the group’s “MAPPING” selector to assign them together. Drag a row out to separate it, or drag the group header to move the whole group.

Open a kit from an older Studio version

  1. If Studio asks to convert an older kit, choose “Convert”. Studio keeps the original as a .legacy.bak backup. “Cancel” leaves the kit unchanged.
  2. Each old sound starts on its own pad. Move related sounds onto the same instrument and choose their “MAPPING” assignments.
  3. Keep the backup if you still need the original kit in an older Studio version.

04.1

Set up hi-hat playback

Start on Studio’s pads page (“Kit View”), where the kit’s instrument pads are shown. Click the hi-hat pad to show its sounds in the panel on the right. Use these steps for captured or imported hi-hat sounds.

Enable “Crossfading” for each opening

“Crossfading” lets a hi-hat sound that is already ringing change smoothly as you move the pedal. Enable it separately for each opening sound.

  1. In the right-hand panel, double-click a hi-hat opening sound to open its sound editor. If the sound is inside a collapsed group, click the group’s arrow first.
  2. Find “Sound properties” at the bottom left. Scroll inside that panel to the bottom and tick “Crossfading”.
  3. Choose “File → Save Sound”, then click the arrow and kit name at the top left to return to the pads page. Repeat for the other bow and edge opening sounds.
“Crossfading” is the checkbox at the bottom left, under “Sound properties”. It is enabled here.

Set the openings on the pads page

  1. Back on the pads page, click the hi-hat pad. Work in its articulation panel on the right.
  2. Keep the bow openings in one shared mapping, such as “hihat bow open”, and the edge openings in another, such as “hihat edge open”. To make a group, drag one sound onto another and choose the group’s “MAPPING”.
  3. Expand the group with its arrow. Each sound’s “CTRL RANGE” slider shows the part of the pedal’s 0–100% range where that opening plays. Arrange the sounds in the order you want across the pedal movement.
  4. Drag a movable handle on the “CTRL RANGE” slider, or edit the percentage box beside it. The neighbouring sound’s range updates too. The first range starts at 0% and the last ends at 100%.
  5. Use “Link CTRL ranges” when bow and edge should change openings at the same pedal positions. If it is off, click the chain-link button in the toolbar above the hi-hat sounds to turn it on. Then move a range limit: the corresponding limit in the other group moves with it. Clicking the button alone does not change the ranges.
  6. Send the kit to DrumPi and play the hi-hat while moving your pedal. Adjust the ranges if an opening changes too early or too late.
Pads page: the chain-link button above the hi-hat sounds is “Link CTRL ranges”; its blue outline means it is on. The expanded group below shows each opening’s “CTRL RANGE”.

05

Save and use the kit

Save the editable projects

  1. Finish editing a sound with “File → Save Sound”. Click the kit name at the top left to return to “Kit View”.
  2. For a new “Untitled Kit”, choose “File → Save Kit” and enter “KIT NAME”.
  3. Under “SAVE IN”, click “Browse...” and choose where to keep the kit. Studio creates a folder with the kit’s name; choose another name if that folder already exists.

Kit layout and mapping changes are saved as you make them. Save any edited sounds before exporting or sending the kit.

Use “Save Kit As...” to make a new copy. It copies files inside the kit folder but still uses any source audio stored elsewhere. Use “Share Kit” to collect everything for another computer.

Send the kit directly to DrumPi

  1. Connect your computer and DrumPi to the same local network.
  2. Open “File → Audio”. Enter the DrumPi address, for example http://drumpi.local or its IP address, then click “Apply”.
  3. Return to “Kit View” and choose “File → Send Kit to drumpi”. If the kit is still an unfinished draft, save it when prompted. Enter your DrumPi password if asked.
  4. Follow the rendering and transfer progress in Studio and the transfer status in DrumPi’s web interface. Wait for completion before loading the kit.

“Send Kit” sends every instrument. If that kit name already exists on DrumPi, choose a new name or use “Send Selection” to update it. “File → Cancel Kit Transfer” stops a transfer.

Update selected instruments on DrumPi

  1. Open the Studio kit corresponding to the kit already on DrumPi; the kit name must match. Save any edited sounds.
  2. Click the instrument pad you want to send. Shift-click to add more pads to the selection.
  3. Choose “File → Send Selection to drumpi”. Studio sends every articulation and controller range belonging to the selected pads, even when an individual articulation row is selected.
  4. Wait for the selection transfer to finish. If Studio reports that the receiver does not support selection updates, update the DrumPi software before trying again.

Export an archive or share the project

“File → Export Kit”
From “Kit View”, opens a save-location picker for a .kit-zip archive, initially beside the kit project. Choose where to save it, then import the archive into DrumPi. Studio asks before replacing an existing archive.
“File → Export Selection”
From “Kit View”, exports separate .sound-zip archives beside the kit project. A selected articulation exports that sound; a selected shared group exports its sounds; otherwise, selected instrument pads export all their articulations.
“File → Export Sound”
From “Sound View”, exports the open sound as a .sound-zip archive at the location you choose.
“File → Share Kit”
Copies the editable kit, sound projects and their source audio into a self-contained folder. Use this to continue editing on another computer or share the project with another Studio user.

06

Shortcuts

Open “Help → Shortcuts” for the in-app list. Waveform shortcuts act on the selected track; click a track before using them. On Mac, Alt means Option and Control means the Control key, not Command.

“File” menu

In the shortcuts below, Cmd/Ctrl means Command on Mac and Ctrl on Windows. Menu shortcuts follow the same availability as their commands; the save and export commands act on the current view.

“New Kit”
Command + N on Mac; Ctrl + Alt + N on Windows. Ctrl + N remains next-cut navigation in the Windows sound editor.
“Load Kit”
Cmd/Ctrl + O
“Recover Unfinished Kit”
Cmd/Ctrl + Shift + R
“Save Kit” / “Save Sound”
Cmd/Ctrl + S — saves the kit in “Kit View” or the sound in “Sound View”.
“Save Kit As...”
Cmd/Ctrl + Shift + S in “Kit View”
“Share Kit”
Cmd/Ctrl + Shift + H
“Export Kit” / “Export Sound”
Cmd/Ctrl + E — exports the current kit or sound.
“Export Selection”
Cmd/Ctrl + Shift + E
“Send Kit to drumpi”
Cmd/Ctrl + D
“Send Selection to drumpi”
Cmd/Ctrl + Shift + D
“Cancel Kit Transfer”
Cmd/Ctrl + . (period)
“New Sound”
Cmd/Ctrl + Shift + N
“Load Sound”
Cmd/Ctrl + Shift + O
“Audio”
Cmd/Ctrl + , (comma)

“Kit View”

Click
Select an instrument pad and show its articulations.
Shift-click
Add or remove an instrument pad from the selection.
Right-click
Deselect an instrument pad.
Double-click
Open an articulation’s sound for editing by double-clicking its row.
Space
Preview the selected articulation.
Backspace / Delete
Remove selected instrument pads, or the focused articulation, after confirmation; files remain on disk.

Waveform view

Scroll
Move along the waveform.
Control + Scroll
Zoom horizontally around the pointer.
Alt + Scroll
Zoom vertically.
Shift + Up / Down
Zoom vertically in / out.
Drag track divider
Resize the track above the divider; the other tracks adjust.

Audio hit detection

S
Briefly show suggested hit-start lines.
N / P
Go to the next / previous detected hit.

Cuts

Click
Select a cut and its round robin group.
Right-click
Create a cut in a long recording.
Control + Click
Delete a manual cut in a long recording.
Control + N / P
Go to the next / previous existing cut.
Backspace
Enable or disable the selected cut. Use Backspace on both Mac and Windows.
Space
Play the next hit in the selected round robin group on the selected track.

“Round robin groups”

+ / −
Move the selected cut to the next / previous group.
Drag chart boundary
Adjust the velocity range between adjacent groups.

07

Troubleshooting

Plug-in capture

  • No sound or missing microphones: check the MIDI note, the loaded plug-in kit and its internal output routing, then audition and watch the meters.
  • A group looks empty: click the arrow beside its name to show the sounds.
  • Capture won't start: check the highlighted names, output assignments and RR references. When capturing a group with “Send CC” on for every sound, use different values far enough apart to make ranges at least 2% wide. Groups with “Send CC” off can be captured too.
  • The articulation is already used in the kit: remove or remap its existing sounds before capturing a replacement group, or use a separate kit.
  • Fewer samples than expected: duplicate removal and the per-group round-robin cap both reduce the imported set.
  • Incorrect offline rendering: check the plug-in settings and try “Real-time compatibility”.
  • Clipped tails: check the instrument's note-off behaviour. The default capture limit is ten seconds per hit; changing rendering mode does not extend it.
  • Windows reports a path is too long: save the kit in a shorter folder path, such as C:\Kits, and try again.

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